Monday, 18 June 2007

So you wanna be a Boxr?

Quick first-liner: Alice is Lost! has been updated with a second "intro-chapter", and accompanying hidden puzzle. Onwards...



An interesting game concept comes flying out of London's Hackday at the weekend: Boxr. (Shouldn't that be "Boxer?" "No." - web2.0 ed) The idea is basically a "capture the zone" run where teams compete to "tag" an area and then hold on to it (along with as many others as they can) for as long as possible. Each minute an area is owned, you get a point - simple. The fun bit is that each "zone" is a telephone box within a specific area, so running from phone to phone is the order of the day. Get to a phone, ring a number and dial in your ID to Pwn Dat Box!



Fun must ensue when you realise someone's making a call on the box you really need in order to win the game. Can violence be too far away? ("Peg off, Granny. Team 1337ZR needs to make a phone call...") And the game should progress faster and faster as players become increasingly less encumbered by carrying round a huge bag of 10 pence pieces in their pocket/on their back/in a trolley. (Do they still sell phone cards?)



Maybe something like the Payphone Directory could help in terms of getting a list of numbers together... Or maybe you actually only need, say, 5 phone boxes so long as other goals are introduced which force you away from the boxes regularly. Or something.



I guess it'd be easy enough to port the game over to other places - perhaps once the rain clears up, a match in Brighton should be arranged (although satellite images, on Google Maps at least, are a little poor).



(Via Vex Appeal.)

Sunday, 10 June 2007

Scott Reviews, Alice *still* Lost

If you look over on the left, you'll see a couple of links added. First up, I discovered Board Games with Scott, wherein Scott provides a cornucopia of videos reviewing various board games. I like his style, and am now seriously thinking of ordering a copy of The Pillars of the Earth. Still plenty of episodes to get through though, so maybe something else will swing my cash.

Secondly, I've stuck an extra, pictoral link into Eric Harshbarger's Alice is Lost!, just to show how excited about this one I am. If you haven't checked it out since last time I posted it, you may want to head over and have a look at the prologue. Various groups are also mobilising into action around it as well - continue perusing the site for links. Many thanks to Eric for letting me use the image, too.

This weekend I have mostly been playing Poker.

Monday, 4 June 2007

Perplex City: We hardly knew thee?

Not got much time to blog at the moment, but the big news of the weekend was that the second season of Perplex City has been postponed indefinitely, with the story team laid off. Having worked on coding projects in the past, I guess I have my own speculations about why this is, but they're probably wrong, and mostly unimportant anyway. For more information, speculation, and links to blogs (both in-game and out-of-game), have a read through the Perplexorum thread.

Still, sometimes there's a silver lining hidden round the bend. Eric Harshbarger of Mind Candy has announced his "side-project" called Alice is Lost!. Set to launch in Autumn, an Alice-themed ARG was always going to be inevitable. Personally, I can't wait...

Thursday, 10 May 2007

Competition: They think it's all over... It is now!

Well, it looks like my last round of hints did the job - we have a competition winner! The first to figure out what convoluted contortions to go through was Lysithea, so big congrats, global parcel delivery and a strange, monochrome photo to her...



Rather than posting the answer here, I've decided to put up a separate page with details of how to solve it. If you don't want to know, then look away now.



Big thanks to all who entered, and anyone that even had a look at it. Hopefully there'll be another giveaway (less PXC related) some time in the future...

Tuesday, 8 May 2007

Blatant Clue, Blatant. (Competition Time again)

So it looks like my previous assistance didn't help too much. The competition is still on, and sounds like some of you are getting a little desparate now ;)

Firstly, gargantuan sorries for not updating it sooner - those of you running on term times will know how frantic it gets around this time of year. Still, that's no excuse. (Really I've just been playing Super Monkey Ball, but shhhh.)

Secondly, it's time to start giving the game away some more. Reminder: first one to mail me the correct answer (brute forcing it won't count) gets the goodies as promised. Now, I'm not sure which part people are stuck on, so here's a handful of hints: Key order is key. If your collection isn't up to scratch, this site may help. Ignore the middle ground - the edge cases will give you the 'initial' clue, but you may need to fill in the gaps a little.

Practically speaking, if you're not adept with photoshop or the gimp, there's nothing wrong with a little paperwork to get things in line.

Tick-tock...

Friday, 4 May 2007

Thursday, 3 May 2007

PXC S2 Preview Tomorrow

Following on from the "official announce", ARGNet reports that a Perplex City "preview episode" will hit the web on Friday (tomorrow, at time of writing). Sounds like it might be a way to keep old players ticking over til June, plus a nice introduction to things for newbies.

As details on the way season 2 will work are still pretty scant, this should be interesting to see. Video, I guess, will be used, but the interactive part remains a mystery. In particular, how will it balance individuals vs groupwork? I have much work to do, but will be keeping an eye out tomorrow for sure...