Showing posts with label faster faster run run run. Show all posts
Showing posts with label faster faster run run run. Show all posts

Monday, 18 June 2007

So you wanna be a Boxr?

Quick first-liner: Alice is Lost! has been updated with a second "intro-chapter", and accompanying hidden puzzle. Onwards...



An interesting game concept comes flying out of London's Hackday at the weekend: Boxr. (Shouldn't that be "Boxer?" "No." - web2.0 ed) The idea is basically a "capture the zone" run where teams compete to "tag" an area and then hold on to it (along with as many others as they can) for as long as possible. Each minute an area is owned, you get a point - simple. The fun bit is that each "zone" is a telephone box within a specific area, so running from phone to phone is the order of the day. Get to a phone, ring a number and dial in your ID to Pwn Dat Box!



Fun must ensue when you realise someone's making a call on the box you really need in order to win the game. Can violence be too far away? ("Peg off, Granny. Team 1337ZR needs to make a phone call...") And the game should progress faster and faster as players become increasingly less encumbered by carrying round a huge bag of 10 pence pieces in their pocket/on their back/in a trolley. (Do they still sell phone cards?)



Maybe something like the Payphone Directory could help in terms of getting a list of numbers together... Or maybe you actually only need, say, 5 phone boxes so long as other goals are introduced which force you away from the boxes regularly. Or something.



I guess it'd be easy enough to port the game over to other places - perhaps once the rain clears up, a match in Brighton should be arranged (although satellite images, on Google Maps at least, are a little poor).



(Via Vex Appeal.)

Thursday, 5 April 2007

Take your time, don't hurry... Loser!

Apparently American boardgame makers are making games faster to play, so people can cram them into their busy schedules. The article mentions a lot of examples, which I think can be split into two kinds of "speedplay".

First up, there's the games that have been designed or re-designed for the IMPATIENT. Like Monopoly/Scrabble express. I'm not vehemently anti-these, but they do seem to just "cash in" on the idea of playing a game. "Ooh, let's play Monopoly, only not." ish. I don't wish to be militant about it, I just think we should remember that playing a game in itself is something to do, not just a time-filler. Maybe the fact that we're still talking about Scrabble and Monopoly - classics though they are - just proves how "uninnovative" the US/Brit games industry is. Apparently the best way forward is to just churn out sponsored/tie-in versions of these, as seen with the move towards Visa [TM] cashcards instead of paper money, and a hundred bazillion versions of both Monopoly (including making your own, for endless enjoyment) and Risk (hi, PXC players ;)

Compare them to, say, Settlers of Catan or Carcassonne (of course) and it makes you wonder where all the new "classics" are - the ones that you really don't mind spending an hour or two with, because they're fun and novel.

Having said that, there are certainly some games out there that could benefit from some streamlining. Trivial Pursuit often drags on a bit (as does its "sibling", the Perplex City boardgame), and I've even played some games of Cranium that were getting a bit tedious by the end. Good game design is tricky to get spot on.

Second, there's the games that get their fun from the speed. The article mentions "grab scrabble", which I've played variations on, in which spotting things first is of the essence. Set is another example of how speed maketh the game, although Slam/Spit has to be the greatest.

These are a different breed though, and one of the attractions is that you can play a few games, and people have a greater chance of winning at least once. The race aspect gets the adrenaline going - something which merely replacing paper with plastic doesn't aim for.

Despite all this, I know it's always horses for courses (or courses for horses, I can never remember which way round it goes). I like to take an evening to play a game or two, relax into it like Poker. But do you find yourself playing more speedy games, and leaving the "big, proper" ones on the shelf? Do we need to make time to play games more these days? Or is it just the Americans? ;)